Sound Analysis

Diegetic Sound is any sound whose source is either on screen or implied by the presentation of the film, for example, voices of characters.



Non-diegetic Sound is sound that isn't presented on screen or isn't implied to come from the actions on screen, for example, narrators commentary or mood music.



Synchronous Sound is sound that is matched to actions that are happening in the scene, e.g. footsteps of the actor walking down the corridor.

Asynchronous sound is sound that can't be sourced from a visible action in the scene. For example, in this clip, we hear the train whistle instead of the woman scream.


Sound Effects are sounds made artificially for use in film or production, other than speech or music. The three main uses of sound effects are for simulating reality, creating an illusion and for creating a mood.

Sound Motifs are sound effects, or a combination of sound effects, that are associated with a certain character, setting or situation in a film. They can help shape and pull together a story that requires many characters and settings.

Sound Bridges help the visual transition from one scene to another. They generally begin at the end of the scene when the audio from the next scene is hear, or at the beginning of the scene when the audio from the previous scene carries over for a brief moment. They help to connect the scenes by stressing the connection in their mood, particularly through music. 


Dialogue is the tone, pitch and volume of the actors voices- it contributes to the mood of the scene and the entire story.

Voiceover is the voice of a someone, usually a character, which is heard over an image of a time when that character is not actually speaking. It is usually used to form a narrative by the character or in flashbacks.
At the beginning of this clip, you can hear a voice over.

Mode of Address is how the dialogue speaks to and involves the audience. Direct Address is when the character addresses the audience directly.

Sound Mixing is done in post-production. It brings together all the sounds of the TV show or film into one or more channels. A source's volume level, frequency content, dynamics, and panoramic position are manipulated and or enhanced. Sound effects such as reverb or echo can also be added.

Sound Perspective is the sounds position and distance in the audio, relative to the viewer, to create realism in the film, e.g. a person walking away from the camera will start at a loud volume which decreases as their distance increases. It is dictated by pitch, tombre, echo and volume.



Sound Tracks are recorded music accompanying a film that is synchronised to the images. Here is an example of the soundtrack to the Great Gatsby, where all of the music included is featured throughout the film in time with the plot and the images.




Score (Film Score) is original music written specifically to accompany a film. A famous example of a film score is that of the Stars Wars saga, where John Williams wrote various themes for each of the characters such as Darth Vader, Luke Skywalker and Princess Leia.



A theme is a part of a soundtrack which is associated with a certain character and is used to indicate their presence or status in the scene. Or, if the character is not present and their theme is evident, it may indicate the presence of the character in another character's mind. E.g. John Williams' theme in Jaws is used to signify the presence of the shark, or its approach, when it is not visible in the scene.

A sting however, is a short musical phrase used to indicate the beginning of a regular section of a show, the end of a scene or that a dramatic climax is imminent.


Incidental Music is music used in film in the background that enhances a particular atmosphere, where the song appears natural but not forced. In this clip, we see the importance of having the right song along with the right characters. Whilst the scene has no deeper meaning, it is capturing the joys of real life and is considered one of the most iconic scenes in movie history.




Ambient Sound is sound made up of ambient background noise in a scene, such as: wind, birds, water, crowds, office noises, and so on. It is very important to set the tone of the scene and to help the scene seem natural and not forced. In every part of this scene, we hear ambient sound ranging from birds chirping to background characters talking.

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